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  • Developer SDK

    Hello,

    I just wondered what is the time scale on the developer SDK being released and what functions are you looking at?

    I assume there will be some form of none audible communication to the vest allowing for triggers to be sent and variables adjusted that are not reliant on audio output? Can you confirm this and to what extent the vest can be controlled? Obviously without having it in my hands it is difficult to get a clear picture of what to expect.

    What kind of engine integration can we expect to see? Unity & Unreal/UDK are the big ones I think most people would be looking for as a starting point.

    What is the standard interface language of the Kor-Fx vest and will the source code be released for developers or at least a version of the interfacing code be released to the community? I am not saying open source development but it would be nice to get an idea of the technology behind the software rather than just the hardware powering the vest.

    Lastly will the SDK be free or are you imposing a developer only program? I am not a registered developer with games for windows program but still want to get my hands on the SDK to see what it can do and have developed software before, just not under licence.

    EDIT: Whoops I was a bit too enthusiastic, this should be in the SDK section, sorry!
    Last edited by louder; 08-06-2014, 09:10 PM.

  • #2
    We are still in the very early stages of the SDK and really we are waiting for the community to give us input as what they would like to see as you just did. We will take notes over the next few months and make sure we loop everyone in as we go. Thanks for your input as that is very helpful.

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    • #3
      Hello,
      It could be interesting to know how Immerz test the KOR-FX's environnemental feedback. This can give to developpers an idea of what are the basic features.

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      • #4
        Be awesome to see a web browser plugin or implementing web sockets with the sdk.

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        • #5
          Hello,
          some news or answers from Immerz about what we wrote ?

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          • #6
            Will the SDK ship with the vest?

            What range of frequencies will the vest respond to? The filters filter out sounds but will there be a break down anywhere of what is filtered out?

            I know a lot of audio outputs don't respond or audibly output subsonic frequencies. Can the vest pick these up and output them? My instant thought is that is a way to interact with the vest with very little end audio output. Obviously this depends on filters.

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            • Jessica
              Jessica commented
              Editing a comment
              Right now the SDK is in very early development. After the vest is shipped we will begin the process of working on the SDK. As for the frequency range, it is currently proprietary information, however in the future we will be looking for ways to share that information to give you all a better understanding

            • louder
              louder commented
              Editing a comment
              Thank you so so much for the reply! Even if you can't share much, just knowing you are aware of these things shows you are on the right track, thank you *Hi 5*

            • Jessica
              Jessica commented
              Editing a comment
              *super high five*

          • #7
            I'm agree; a basic documentation like an 'Application Notes' describing how the KOR-FX behaves with different audio input waves could be a start. And how software/games/sounds could be adjusted to increase the KOR-FX user experience (Edit: I mean without using the SDK, just adjusting audio playing settings or basic audio filters)
            Last edited by hixcod; 09-05-2014, 12:42 PM.

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            • Jessica
              Jessica commented
              Editing a comment
              We will be working on a way to share that information with everyone, and help give a better understanding on how the vest behaves with different audio input waves when we start working on the SDK

            • hixcod
              hixcod commented
              Editing a comment
              Some news about 'Application Notes' about audio waves or SDK ?

          • #8
            it would work best if they can implement the vest haptic locations to say DX12

            they removed the EAX and hardware based creative and some other sound processing from A3D and made it all CPU instead of sound card for audio environmental processing

            back when it was the Audigy they were making demos of the sound positioning and environment change

            same as they did with PhysX but then they moved it all to CPU/GPU

            hopefully VR and Haptic Positioning will get the same attention

            then there wouldn't really be too much of a need of better graphics but innovation with VR with current tech which would drive more sales in the cheap to medium PC market to fund the companies to make high end cheaper faster for more realistic VR

            the world is lagged behind by XB1, PS4 tech because its like 80 % more market than PC

            spending millions on R&D for a small percent companies don't want

            even Ferrari has like 2-3 year full maintenance paid now by the factory lol

            can't even get that on a Leased Toyota for more than 3 services of less than 1 year

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            • #9
              Up! some news or answers from Immerz about what we wrote ?

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              • #10
                Is this SDK still happening?

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